Tuesday 27th February 2024

As every tech industry showing their interest in virtual reality, it seems the future of full body VR suit, VR headsets, and VR gloves is bright!

Now why I am saying that?

Well there are some proven studies and reports which give a hint that the market size of Virtual reality will expand and it will be a multi-billion dollar business in next 5 years.

  1. As per one study which was published by fortunebusinessinsights.com highlights that the global virtual reality market size was valued at $19.44 billion in 2022 and it is projected to grow from $25.11 billion in 2023 to $165.91 billion by 2030.
  2. Another similar study of marketsandmarkets.com has projected the market size of virtual reality to $22 billion by 2025.

This clears that the scope of virtual reality and similar tech like full body VR suit, VR vest, VR haptic suit, VR gloves and VR headsets will grow and a lot of job opportunists will be created.

Virtual reality (VR) has long promised to transport users into rich computer-generated worlds, creating immersive experiences through headsets that trigger both sight and sound senses.

However, the full potential of virtual environments is limited by the inability of current systems to effectively simulate touch and body movement feedback. Full body VR suits that integrate haptic and motion-tracking technologies are slated to overcome these barriers, revolutionizing gaming, training simulations, and even medical rehabilitation in years to come.

What are Full Body VR Suits?

A full body VR suit is a wearable device covering the user’s entire body, designed to track their movements and apply forces or vibrations to simulate haptics and physical interactions within a virtual environment.

So unlike head-mounted VR displays alone, these suits measure the motion of the wearer’s body in real-time, translating natural movements into the game or application. Integrated sensors then relay information about touch, pressure, vibration and other tactile stimuli back to the user through actuators embedded throughout the suit.

By covering the whole body, they create truly immersive experiences that respond convincingly across all of the user’s senses.

Early efforts like the Teslasuit have already integrated over 70 distinct haptic feedback points as well as thermal modifiers that can induce temperature sensations based on in-game environments. Together with accurate motion capture and sufficiently realistic graphics rendering, such suits stand to unlock the next level of “enhanced sensory feedback” for extended reality applications.

Major tech firms are investing heavily based on projections of massive future demand as the supporting technologies mature and these innovative early suits inspire wider consumer adoption.

Future Applications

Immersive Gaming and Entertainment

Full body suits will almost certainly find early traction in gaming, supporting rich virtual interactions for next generation console and computer-based titles.

Just as handheld controllers revolutionized gameplay in the transition to 3D gaming, haptic suits stand toenable radically more realistic and responsive experiences by putting players fully inside elaborate fantasy worlds or competitive simulations.

From feeling gun recoil or swords clashing to experiencing temperature shifts, wind gusts and movement restrictions from virtual environments, such immersive capabilities promise to stretch the creative bounds for game developers and content creators while heightening player engagement significantly.

Simulation and Skills Training

Full body suits also lend themselves naturally to expanding virtual training programs for occupational skills development, medical education, and military training. Precision hand motions and complex equipment handling techniques prove extremely difficult to replicate training for online through traditional media.

But full body VR setups give trainees authentic environmental perspective and tactile feedback to practice delicate surgical procedures, spacecraft repair simulations, or infantry field tactics more readily before applying such skills in the real situations. This integration with simulation technologies promises more flexible and accessible training opportunities that get users much closer to realistic conditions with lower risks.

Telepresence, Robotics and Remote Operation

Some types of full body haptic suits actively apply force or resistance to the user’s movements rather than simply capturing motion data or conveying vibration cues. This opens the door for “advanced motion tracking” that allows operators to control machinery, navigate environments or even communicate gestures across distances much more intuitively.

From piloting drones to managing remote surgery robots or collaborating in shared virtual workspaces, specialized haptic suits empower natural kinesthetic control mechanisms rather than requiring operators to adapt their behaviors significantly to leverage intermediary tools. This could radically transform applications from manufacturing to telesurgery through enhanced dexterity and tactile precision.

Therapeutic and Medical Applications

There are also therapeutic and rehabilitative applications currently under exploration for patients recovering from trauma, neurological damage or musculoskeletal injury.

Just as game-based VR setups have shown promise helping patients deal with pain or distracting stimuli during physical therapy, more advanced full body rigs could deliver programmable mobility challenges or strength training. This personalized stimulus and quantitative tracking of patient progress through motion sensors could overhaul traditional therapy approaches.

Suit-based programs may also prove uniquely capable helping patients rebuild proprioception and body awareness following amputations or other extensive medical interventions.

Future – A Road Ahead

As some big players like Meta, Valve, PlayStation and Samsung have all ventured into the VR industry over the last several years. Apple has even confirmed the VR/AR system by launching the Apple VisionPro mixed reality headset. This trend of investment is likely to continue with the VR game industry projected to grow at 30.5 percent by 2028.

Additional breakthroughs are still needed along multiple technology dimensions—from motion tracking, haptics and graphics rendering to lightweight durable materials and extended-use power solutions—before widespread consumer adoption can occur.

But with rapid prototyping underway across both startups and leading corporates, full integration with artificial intelligence, machine learning innovations and cloud infrastructure should accelerate development. There are inevitable regulatory and safety hurdles to address as well given complex human-equipment interactions that integrete so intimately into users’ physical experiences.

As solutions emerge that balance safety with affordability and appealing utility across sectors, full body VR suits are poised to enable transformative new frontiers for sports, entertainment, business, medicine, transportation and beyond in coming decades.

As published in this report, soon in next 5  years the market size of virtual reality in gaming will be reaching around USD 74.61594 billion by the end of the year 2030. So if you have been thinking to built a kingdom where you can easily sell VR body suits then this is right time as competition is less and opportunities are quite bigger!

This is the future where everyone one will experience the beauty of world from a room and it will blow up your mind. The experience will be real and you can feel everything like a real reality!

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